Q1: Who develops uCON64?
A: Written/modified by:
1999 - 2009 NoisyB
2001 - 2005, 2015 - 2021 dbjh
Additional developers:
2002 - 2004 John Weidman <jweidman AT sonic.net>
Contributed several SNES-related features like Game Doctor & Super UFO
support, the second version of the BS (Broadcast Satellaview) detection code,
SNES cracks & NTSC/PAL fixes.
2002 - 2005 Jan-Erik Karlsson
Maintainer of the Amiga ports.
2003 - 2004 JohnDie
Also contributed several SNES-related features like Pro Fighter and Super
Flash support and Super Wild Card transfer code improvements (e.g. dumping
special chip cartridges).
uCON64 uses code (or at least ideas) from:
Chicken & chp | ronaldm AT netcom.com (chp) | original uCON |
Silo / BlackBag | APS patcher | |
madman | IPS patcher | |
The White Knight / ATX | BSL patcher | |
Icarus / Paradox | PPF patcher | |
WyrmCorp | http://wyrmcorp.com | Game Genie "codec" |
Marat Fayzullin | fms AT cs.umd.edu http://www.komkon.org/fms/ |
some Famicom Disk System routines and NESLIST |
Andreas Sterbenz | stan AT sbox.tu-graz.ac.at | N64 checksum algorithm |
Kami | m-kami AT da2.so-net.ne.jp http://www.playoffline.com |
NES emulator for Game Boy |
Gilligan / DC-S | show info for Neogeo Pocket | |
LaC | N64 makesram | |
Jeff Frohwein | info AT devrs.com http://www.devrs.com |
Flash Advance Linker transfer code |
Omar Kilani | gbautil AT aurore.net | Game Boy Advance SRAM patching and "crash patching" code |
Caz | turok2 AT currantbun.com http://www.infernal.currantbun.com |
I/O port driver for BeOS, SWC help and Super UFO SRAM header format |
Cowering | hotemu AT hotmail.com | old BS ROM detection, BS checksum, some PC-Engine info & code and more |
Jerremy Koot | jkoot AT snes9x.com http://www.snes9x.com |
old interleave detection and old deinterleave code (SNES) |
Gary Henderson | gary AT snes9x.com http://www.snes9x.com |
old interleave detection and old deinterleave code (SNES) |
Evan Teran | emt3734 AT ritvax.isc.rit.edu | lib_unif (NES) |
NSRT authors | joecool22us AT yahoo.com http://nsrt.nachsoftware.org/files.php |
checksum algorithm for Momotaro Dentetsu Happy, their SNES add-on chip information page, SNES cracks (thanks to CL), third version of BS detection code (thanks to Nach) and general help and ideas |
Gilles Vollant | info AT winimage.com http://www.winimage.com/zLibDll/minizip.html |
crypt.h, ioapi.c, ioapi.h, unzip.c & unzip.h |
Tiptonium | http://www.tiptonium.com | donated a Super Magic Drive (SMD) |
FluBBa | maker (publisher) info for SNES, GB, CGB & GBA | |
gc-nfo.com | GameCube image specs | |
ToToTEK Multi Media | rayman AT tototek.com http://www.tototek.com |
MD-PRO, SMS-PRO/GG-PRO & PCE-PRO transfer code (Delphi) and help with that code |
timofonic | uCON64 PR work ;-) | |
Felipe XnaK | felipe AT ComPorts.com http://www.classicgaming.com/launchtool |
some info from his Genesis ROM format document |
Ulrich Hecht | uli AT emulinks.de http://www.emulinks.de/software.html |
F2A (USB) code |
David Voswinkel | d.voswinkel AT netcologne.de | F2A parallel port & Quickdev16 code |
Ryan Underwood | libcd64 | |
Mike Pavone | mask_of_destiny AT hotmail.com http://www.retrodev.com |
Genesis/Sega CD transfer code |
Cyan Helkaraxe | cyan AT emulationzone.org http://www.emulationzone.org/projects/cyan/docs |
Cyan's Megadrive ROM copier transfer code |
Parasyte | Support for remaining N64 CIC algorithms (6101, 6103, and 6106) | |
Revenant | d AT revenant1.net http://revenant1.net |
Super UFO Pro 8 SD header and USB communication information and code from his GitHub Roswell repository. |
Q2: How can I take part?
A: Install Subversion and
checkout the latest version from
https://sourceforge.net/p/ucon64/svn/.
Then make your changes, email
ucon64-main AT
lists.sourceforge.net and you will be named in this file and in the
sources of course. Just the typical way of open source software development.
Q3: How do I get the source of uCON64, using Subversion as
an anonymous user?
A: For read-only access you must have Subversion installed. To download
the uCON64 source, type:
svn checkout svn://svn.code.sf.net/p/ucon64/svn/trunk/ucon64/ ucon64
The uCON64 source will then be downloaded to the directory ./ucon64. If you
want to get up to date with the newest source code later, enter the
directory ucon64 and type:
svn update
To see what other options Subversion has type:
svn help
Q4: How do I connect to the Subversion repository as
developer with read/write access?
A: For read/write access you must have Subversion and SSH installed. To
download the source code, type:
svn checkout --username=<username> svn+ssh://<username>@svn.code.sf.net/p/ucon64/svn/trunk/ucon64/ ucon64
<enter password at prompt>
If you never logged on to svn.code.sf.net before you may get a message (from
SSH) like:
The authenticity of host 'svn.code.sf.net (216.34.181.157)' can't be established.
ECDSA key fingerprint is SHA256:FeVkoYYBjuQzb5QVAgm3BkmeN5TTgL2qfmqz9tCPRL4.
Are you sure you want to continue connecting (yes/no)?
Type yes (the whole word). Now all files will be downloaded. Afterwards you
can simply cd into the top level directory and continue by typing commands
like:
svn update
svn commit
svn add <file>
svn delete --force <file>
To see what other options Subversion has type:
svn help
Q5: How do I create a patch with Subversion?
A: Just type:
svn diff >mychanges.patch
Q6: How is the source code of uCON64 organized?
A: The heart of uCON64 is ucon64.h/st_ucon64_t. This struct is
designed to hold all workflow relevant informations and it has pointers
to different structs which will be non-null depending on which type or
format uCON64 did detect for the current ROM. libdiscmage (if compiled)
is involved in this process as well.
uCON64 starts with the name of a ROM and possibly some arguments. Then it
checks if a configuration file exists and creates one if that is not the
case. For example the value of
ucon64.parport, the variable that contains the I/O address of the parallel
port, will initially be set to the value that is found in the configuration
file.
After these initial functions every ROM will be processed.
Processing a ROM.
The command line will be scanned for switches. Switches are command line
arguments that will not result in an action by themselves, but they
influence the other type of command line arguments, options.
uCON64 sets some other values in ucon64.h/st_ucon64_t, based on the
switches. This code can be found in ucon64_opts.c/ucon64_switches().
This is also the place where ucon64.c/ucon64.quiet is set. This variable
determines whether or not uCON64 displays ROM information.
Then uCON64 starts scanning the command line for options. This code can be
found in ucon64_opts.c/ucon64_options(). From this code almost all
operations of uCON64 are executed.
First uCON64 tries to find out what console system the ROM belongs to using
for example the init function for SNES (console/snes.c/snes_init() or
console/nes.c/nes_init() for NES). Each init function tries to determine if
the ROM file belongs to its console type. If that is the case it returns 0,
otherwise -1.
Some ROM file types contain information such as the internal name, country
and creator of the game that can be used to fill ucon64.c/main()/rom. SNES
ROM files are an example of this type of file. For other ROM file types this
information is not present inside the ROM file. NES ROMs are an example of
that type. In that case uCON64 uses the DAT files in the data file
directory. That makes it possible to display the full name of the game.
ucon64.c/ucon64_rom_handling() calls the function
ucon64_dat.c/ucon64_dat_search() that uses the CRC32 of the ROM file data to
find the required information in the DAT files. If the information could be
found ucon64_dat.c/ucon64_dat_search() fills ucon64.c/ucon64.dat with it.
ucon64.c/ucon64_rom_handling() copies the name to ucon64.rominfo->name.
After that if ucon64.c/ucon64.quiet has a value smaller than 1 uCON64 will
call ucon64.c/ucon64_nfo() which displays the values and strings of ucon64.
For some options it doesn't make sense to display ROM info. If one of those
options has been specified on the command line
(ucon64.c/ucon64.flags & WF_NFO) will be zero.
After all this the option will be executed (ucon64_opts.c/ucon64_options()).
Q7: What coding style is preferred?
A:
Keywords
Always put a space after a keyword. That includes the keyword sizeof.
Indentation
Two spaces instead of a real tab. The curly braces of functions should not
be indented.
If an if statement has an else part, that part should be
aligned with the if part. For a do-while compound statement,
do and while should also be aligned.
If else is immediately followed by an if statement, the
if keyword together with the condition statement should be put on the
same line as the else keyword. Example:
if (...) { ... } else if (...) { ... } else { ... }Note that this doesn't apply to the case where else is followed by a curly brace.
int function (int value) { if (value < 0) { printf ("Invalid argument: %d\n", value); exit (1); } switch (value) { case 0: case 1: case 2: // falling through puts ("lesser than or equal to 2\n"); case 3: case 4: puts ("lesser than or equal to 4\n"); break; default: puts ("greater than 4\n"); break; } return 0; }A do-while compound statement should have this layout:
do { ... } while (...);
int x, y = 0, z; char str1[] = "xyz", *str2;Variables that need to be known at file scope but not at global scope should be defined as static. Variables that do need to be known at global scope should be defined in a source file, not in a header file. The header file should contain an extern statement for the variable.
typedef struct st_unif_chunk { unsigned long id; unsigned long length; void *data; } st_unif_chunk_t;
static const int unif_prg_ids[] = {PRG0_ID, PRG1_ID, PRG2_ID, PRG3_ID, PRG4_ID, PRG5_ID, PRG6_ID, PRG7_ID, PRG8_ID, PRG9_ID, PRGA_ID, PRGB_ID, PRGC_ID, PRGD_ID, PRGE_ID, PRGF_ID};
char buf[SIZE_INFO], number[80]; // 4 should be enough, but don't // be too sensitive to errorsLong comments should use the same indentation as the code that follows it:
if (deinterleave) /* This is a bit of a hack, i.e., putting the following code in this ... */ { unsigned char *data; int size, n = 0, prg = 0, chr = 0; ...
#ifdef __MSDOS__ // wait 32 milliseconds delay (32); ... #elif defined __unix__ // __MSDOS__ usleep (32000); ... #elif defined __BEOS__ // __unix__ snooze (32000); ... #endif // __BEOS__Standard system header files should be included by specifying the name of the header file between angle brackets. Non-standard header files should be included with the name between double quotes. Example:
#include <stdio.h> #ifdef __unix__ #include <unistd.h> #endif #include "ucon64.h"
#ifndef SWC_H #define SWC_H ... #endif // SWC_HHeader files should only contain information about their corresponding source file that may be needed by other source files. They should not include information about variables or function definitions that are used only inside the source file.