uCON64 2.2.2 UNIX (Linux) 1999-2021 Uses code from various people. See 'developers.html' for more! uCON64 may be freely distributed under the terms of the GNU Public License Usage: ucon64 [OPTION]... [ROM|IMAGE|SRAM|FILE|DIR|ARCHIVE]... Options -o=DIRECTORY specify output directory -r process subdirectories recursively --nbak prevents backup files (*.BAK) --ncol disable ANSI colors in output --port=PORT specify USB or parallel PORT={USB0,USB1,... 3bc,378,278,...} In order to connect a backup unit to a PC's parallel port you need a standard bidirectional parallel cable --xreset reset parallel port --hdn=N force ROM has backup unit/emulator header with size of N Bytes --hd same as --hdn=512 most backup units use a header with a size of 512 Bytes --nhd force ROM has no backup unit/emulator header --ns force ROM is not split -e emulate/run ROM (check ~/.ucon64rc for all Emulator settings) --crc show CRC32 value of ROM --sha1 show SHA1 value of ROM --md5 show MD5 value of ROM --ls generate ROM list for all recognized ROMs --lsv like --ls but more verbose --hex[=O1[:O2]] show ROM as hexdump O1=optional offset (decimal/hexadecimal) of start O2=optional offset (decimal/hexadecimal) of end --bit[=O1[:O2]] show ROM as bitdump --code[=O1[:O2]] show ROM as code --print[=O1[:O2]] show ROM in printable characters --find=STRING find STRING in ROM (wildcard: '?') --findi=STR like --find but ignores the case of alpha bytes --findr=STR like --find but looks also for shifted/relative similarities (no wildcard supported) --hfind=HEX find HEX codes in ROM; use quotation --hfind="75 ? 4f 4e" (wildcard: '?') --hfindr=HEX like --hfind but looks also for shifted/relative similarities (no wildcard supported) --dfind=DEC find DEC values in ROM; use quotation --dfind="117 ? 79 78" (wildcard: '?') --dfindr=DEC like --dfind but looks also for shifted/relative similarities (no wildcard supported) -c=FILE compare FILE with ROM for differences --cs=FILE compare FILE with ROM for similarities --help[=WHAT] display help and exit WHAT="long" show long help (default) WHAT="pad" show help for padding ROMs WHAT="dat" show help for DAT support WHAT="patch" show help for patching ROMs WHAT="backup" show help for backup units WHAT="disc" show help for DISC image support --help --snes would show only SNES related help --version output version information and exit -q be quiet (don't show ROM info) -v be more verbose (show backup unit headers also) Padding --ispad check if ROM is padded --pad pad ROM to next Mb -p same as --pad --padn=N pad ROM to N Bytes (put Bytes with value 0x00 after end) --strip=N strip N Bytes from end of ROM --stpn=N strip N Bytes from start of ROM --stp same as --stpn=512 most backup units use a header with a size of 512 Bytes --insn=N insert N Bytes (0x00) before ROM --ins same as --insn=512 most backup units use a header with a size of 512 Bytes --split=N split ROM in parts of N Bytes (including possible header) use -s/--ssize to split for a specific console or backup unit DATabase (support for DAT files) --db DATabase statistics --dbv like --db but more verbose --dbs=CRC32 search ROM with CRC32 value in DATabase --scan generate ROM list for all ROMs using DATabase like: GoodXXXX scan ... --lsd same as --scan --mkdat=DATFILE create DAT file; use -o to specify an output directory --rdat rename ROMs to their DATabase names --rrom rename ROMs to their internal names (if any) --r83 rename to 8.3 filenames --rjoliet rename to Joliet compatible filenames --rl rename to lowercase --ru rename to uppercase Patching --poke=OFF:V change byte at file offset OFF to value V (both in hexadecimal) --hreplace=S:R find S and copy R to the start of each match; use quotation if S or R contains spaces --hreplace="75 43 4f 4e:4261636b" (wildcard: '?') --pattern=FILE change ROM based on patterns specified in FILE --patch=PATCH specify the PATCH for the following options use this option or uCON64 expects the last commandline argument to be the name of the PATCH file -b apply Baseline/BSL PATCH to ROM -i apply IPS PATCH to ROM (IPS<=v1.2) --mki=ORG_ROM create IPS patch; ROM should be the modified ROM -a apply APS PATCH to ROM (APS<=v1.2) --mka=ORG_ROM create APS patch; ROM should be the modified ROM --na=DESC change APS single line DESCRIPTION --ppf apply PPF PATCH to IMAGE (PPF<=v2.0); ROM should be an IMAGE --mkppf=ORG_IMG create PPF patch; ROM should be the modified IMAGE --nppf=DESC change PPF single line DESCRIPTION --idppf=FILE_ID.DIZ change FILE_ID.DIZ of PPF PATCH (PPF v2.0) --gge=CODE encode and display Game Genie code example: --gge=CODE --sms or --gge=CODE --gb CODE='AAAA:VV' or CODE='AAAA:VV:CC' --gge=CODE --gen CODE='AAAAAA:VVVV' --gge=CODE --nes CODE='AAAA:VV' or CODE='AAAA:VV:CC' --gge=CODE --snes CODE='AAAAAA:VV' --ggd=GG_CODE decode Game Genie code example: --ggd=GG_CODE --sms or --ggd=GG_CODE --gb GG_CODE='XXX-XXX' or GG_CODE='XXX-XXX-XXX' --ggd=GG_CODE --gen GG_CODE='XXXX-XXXX' --ggd=GG_CODE --nes GG_CODE='XXXXXX' or GG_CODE='XXXXXXXX' --ggd=GG_CODE --snes GG_CODE='XXXX-XXXX' --gg=GG_CODE apply Game Genie code (permanently) example: like above but a ROM is required supported are: Game Boy/(Super GB)/GB Pocket/Color GB/(GB Advance), Sega Master System(II/III)/Game Gear (Handheld), Genesis/Sega Mega Drive/Sega CD/32X/Nomad, Nintendo Entertainment System/NES/Famicom/Game Axe (Redant), Super Nintendo Entertainment System/SNES/Super Famicom All disc-based consoles --disc force recognition --rip=N rip/dump track N from IMAGE --bin2iso=N convert track N to ISO (if possible) by resizing sectors to 2048 Bytes --isofix=N fix corrupted track N (if possible) if PVD points to a bad DR offset it will add padding data so actual DR gets located in right absolute address --mkcue generate CUE sheet for IMAGE or existing TOC sheet --mktoc generate TOC sheet for IMAGE or existing CUE sheet Dreamcast --dc force recognition --scr scramble 1ST_READ.BIN for selfboot CDs --unscr unscramble 1ST_READ.BIN for non-selfboot CDs --mkip generate IP.BIN file with default values --parse=TEMPLATE parse TEMPLATE file into a IP.BIN; creates an empty template when TEMPLATE does not exist Playstation (One) --psx force recognition Game Boy Advance (SP) --gba force recognition -n=NEW_NAME change internal ROM name to NEW_NAME --logo restore ROM logo character data (offset: 0x04-0x9F) --chk fix ROM header checksum --sram patch ROM for SRAM saving --sc convert to Super Card (CF to GBA Adapter) (creates SAV and SCI templates) --crp=WAIT_TIME slow down ROM access ("crash patch"); WAIT_TIME=0 default in most crash patches WAIT_TIME=4 faster than 0, slower than 8 WAIT_TIME=8 faster than 4, slower than 28 WAIT_TIME=12 slowest cartridge access speed WAIT_TIME=16 faster than 28, but slower than 20 WAIT_TIME=20 default in most original cartridges WAIT_TIME=24 fastest cartridge access speed WAIT_TIME=28 faster than 8 but slower than 16 --multi=SIZE make multi-game file for use with FAL/F2A flash card, truncated to SIZE Mbit; file with loader must be specified first, then all the ROMs, multi-game file to create last Flash 2 Advance (Ultra) --xf2a send/receive ROM to/from Flash 2 Advance (Ultra); --port=PORT receives automatically (32 Mbits) when ROM does not exist --xf2amulti=SIZE send multiple ROMs to Flash 2 Advance (Ultra); specify a loader in the configuration file; --port=PORT --xf2ac=N receive N Mbits of ROM from Flash 2 Advance (Ultra); --port=PORT --xf2as send/receive SRAM to/from Flash 2 Advance (Ultra); --port=PORT receives automatically when SRAM does not exist --xf2ab=BANK send/receive SRAM to/from Flash 2 Advance (Ultra) BANK BANK should be a number >= 1; --port=PORT receives automatically when SRAM does not exist Flash Advance Linker --xfal send/receive ROM to/from Flash Advance Linker; --port=PORT receives automatically (32 Mbits) when ROM does not exist --xfalmulti=SIZE send multiple ROMs to Flash Advance Linker (makes temporary multi-game file truncated to SIZE Mbit); specify a loader in the configuration file; --port=PORT --xfalc=N receive N Mbits of ROM from Flash Advance Linker; --port=PORT N can be 8, 16, 32, 64, 128 or 256 --xfals send/receive SRAM to/from Flash Advance Linker; --port=PORT receives automatically when SRAM does not exist --xfalb=BANK send/receive SRAM to/from Flash Advance Linker BANK BANK can be 1, 2, 3 or 4; --port=PORT receives automatically when SRAM does not exist --xfalm use SPP mode, default is EPP mode Nintendo DS --nds force recognition -n=NEW_NAME change internal ROM name to NEW_NAME --logo restore ROM logo character data --chk fix ROM header checksum Nintendo 64 --n64 force recognition --int force ROM is in interleaved format (2143, V64) --nint force ROM is not in interleaved format (1234, Z64) -n=NEW_NAME change internal ROM name to NEW_NAME --v64 convert to Doctor V64 (and compatibles/interleaved) --z64 convert to Mr. Backup Z64 (not interleaved) --dint convert ROM to (non-)interleaved format (1234 <-> 2143) --swap same as --dint, byte-swap ROM --swap2 word-swap ROM (1234 <-> 3412) --bot=BOOTCODE replace/extract BOOTCODE (4032 Bytes) in/from ROM; extracts automatically if BOOTCODE does not exist --lsram=SRAM LaC's SRAM upload tool; ROM should be LaC's ROM image the SRAM must have a size of 512 Bytes this option generates a ROM which can be used to transfer SRAMs to your cartridge's SRAM (EEPROM) --usms=SMSROM Jos Kwanten's UltraSMS (Sega Master System/Game Gear emulator); ROM should be Jos Kwanten's UltraSMS ROM image works only for SMS ROMs which are <= 4 Mb in size --chk fix ROM checksum supports 6101, 6102, 6103, 6105 and 6106 boot codes Doctor V64 --xv64 send/receive ROM to/from Doctor V64; --port=PORT receives automatically when ROM does not exist Doctor V64 Junior --xdjr send ROM to Doctor V64 Junior; --port=PORT CD64 --xcd64 send/receive ROM to/from CD64; --port=PORT receives automatically (64 Mbits) when ROM does not exist --xcd64c=N receive N Mbits of ROM from CD64; --port=PORT --xcd64b send boot emu to CD64; --port=PORT --xcd64s send/receive SRAM to/from CD64; --port=PORT receives automatically when SRAM file does not exist --xcd64f send/receive flash RAM to/from CD64; --port=PORT receives automatically when flash RAM file does not exist --xcd64e send/receive EEPROM data to/from CD64; --port=PORT receives automatically when EEPROM file does not exist --xcd64m=INDEX send/receive memory pack data to/from CD64; --port=PORT INDEX is ignored for CD64 BIOS protocol receives automatically when memory pack file does not exist --xcd64p=PROT use protocol PROT when communicating with CD64; --port=PORT PROT=0 CD64 BIOS PROT=1 Ghemor PROT=2 UltraLink Super Nintendo Entertainment System/SNES/Super Famicom --snes force recognition --hi force ROM is HiROM --nhi force ROM is not HiROM --erom force ROM is "Extended" (combine with --hi for Extended HiROM) --int force ROM is in interleaved format (GD3/UFO) --int2 force ROM is in interleaved format 2 (SFX) --nint force ROM is not in interleaved format --bs force ROM is a Broadcast Satellaview dump --nbs force ROM is a regular cartridge dump -n=NEW_NAME change internal ROM name to NEW_NAME --fig convert to *Pro Fighter*/FIG --figs convert *.srm (SRAM) file to *Pro Fighter*/FIG --gd3 convert to Game Doctor SF3(SF6/SF7)/Professor SF(SF 2) --id force --gd3 to produce a unique filename --idnum=NUM force --gd3 to produce filenames where first file has numerical identifier NUM, next NUM + 1, etc. --gd3s convert *.srm (SRAM) file to GD SF3(SF6/SF7)/Professor SF* --mgd convert to Multi Game Doctor 2/MGD2/RAW --mgh convert to Multi Game Hunter/MGH --smc convert to Super Magicom/SMC --swc convert to Super Wild Card*/SWC --swcs convert *.srm (SRAM) file to Super Wild Card*/SWC --ufo convert to Super UFO Super Drive PRO 7/8 --ufos convert *.srm (SRAM) file to Super UFO Super Drive PRO 7/8 --ufosd convert to Super UFO Pro 8 SD --ufosds convert *.srm (SRAM) file to Super UFO Pro 8 SD --ic2 convert to Super Magicom/SMC IC2 --sminis=ID convert *.srm (SRAM) file to SNES/Super Famicom Classic Mini (hakchi2) format for game with identifier ID --range=O1:O2 specify range for calculating checksum of SNES/Super Famicom Classic Mini (hakchi2) SRAM data O1=offset (hexadecimal) of first byte of range O2=offset (hexadecimal) of last byte of range --smini2srm convert SNES/Super Famicom Classic Mini (hakchi2) SRAM data to *.srm (SRAM) file --ctrl=TYPE specify type of controller in port 1 for emu when converting TYPE=0 gamepad TYPE=1 mouse TYPE=2 mouse / gamepad TYPE=6 multitap --ctrl2=TYPE specify type of controller in port 2 for emu when converting TYPE=0 gamepad TYPE=1 mouse TYPE=2 mouse / gamepad TYPE=3 super scope TYPE=4 super scope / gamepad TYPE=5 Konami's justifier TYPE=6 multitap TYPE=7 mouse / super scope / gamepad --stp convert SRAM from backup unit for use with an emulator --stp just strips the first 512 bytes --dbuh display (relevant part of) backup unit header and interpret it --dint deinterleave ROM (regardless whether the ROM is interleaved) --col=0xCOLOR convert 0xRRGGBB (HTML) <-> 0xXXXX (SNES) -j join split ROM -s split ROM (not for UFO Pro 8 SD); default part size is 8 Mb --smgh split ROM for Multi Game Hunter/MGH --ssize=SIZE specify split part size in Mbit (not for Game Doctor SF3) -k remove protection (crack) -f remove NTSC/PAL protection -l remove SlowROM checks --chk fix ROM checksum --multi=SIZE make multi-game file for use with Super Flash flash card, truncated to SIZE Mbit; file with loader must be specified first, then all the ROMs, multi-game file to create last --dmirr "de-mirror" ROM (strip mirrored block from end of ROM) --dnsrt "de-NSRT" ROM (restore name and checksum from NSRT header) --mksrm create *.srm (SRAM) file with size based on ROM information Supercom PRO/Super Magicom/SMC/Super Wild Card (1.6XC/2.7CC/2.8CC/DX/DX2)/SWC --xswc send/receive ROM to/from Super Wild Card*/SWC; --port=PORT receives automatically when ROM does not exist --xswc2 same as --xswc, but enables Real Time Save mode (SWC only) --xswc-io=MODE specify SWC I/O mode; use with --xswc or --xswcc MODE=0x001 force 32 Mbit dump MODE=0x002 use alternative method for determining ROM size MODE=0x004 Super FX MODE=0x008 S-DD1 MODE=0x010 SA-1 MODE=0x020 SPC7110 MODE=0x040 DX2 trick (might work with other SWC models) MODE=0x080 Mega Man X 2 MODE=0x100 dump BIOS It is possible to combine flags. MODE=0x44 makes it possible to dump for example Yoshi's Island --xswcs send/receive SRAM to/from Super Wild Card*/SWC; --port=PORT receives automatically when SRAM does not exist --xswcc send/receive SRAM to/from cartridge in Super Wild Card*/SWC; --port=PORT receives automatically when SRAM does not exist --xswcr send/receive RTS data to/from Super Wild Card*/SWC; --port=PORT receives automatically when RTS file does not exist Game Doctor SF3(SF6/SF7)/Professor SF(SF 2) --xgd3 send ROM to Game Doctor SF3/SF6/SF7; --port=PORT this option uses the Game Doctor SF3 protocol --xgd6 send/receive ROM to/from Game Doctor SF6/SF7; --port=PORT receives automatically when ROM does not exist this option uses the Game Doctor SF6 protocol --xgd3s send SRAM to Game Doctor SF3/SF6/SF7; --port=PORT --xgd6s send/receive SRAM to/from Game Doctor SF6/SF7; --port=PORT receives automatically when SRAM does not exist --xgd3r send saver (RTS) data to Game Doctor SF3/SF6/SF7;--port=PORT --xgd6r send/receive saver (RTS) data to/from Game Doctor SF6/SF7; --port=PORT receives automatically when saver file does not exist Super Pro Fighter (Q/Q+)/Pro Fighter X (Turbo 2)/Double Pro Fighter (X Turbo) --xfig send/receive ROM to/from *Pro Fighter*/FIG; --port=PORT receives automatically when ROM does not exist --xfigs send/receive SRAM to/from *Pro Fighter*/FIG; --port=PORT receives automatically when SRAM does not exist --xfigc send/receive SRAM to/from cartridge in *Pro Fighter*/FIG; --port=PORT receives automatically when SRAM does not exist UFO Super Drive PRO 6 HYPER VERSION/Future Supercom Pro.9/Twin Supercom Pro.5 (Modified) Supercom PRO.1/(Modified) Super Magicom --xic2 send ROM to SMC IC2 compatible backup unit; --port=PORT Super Flash --xsf send/receive ROM to/from Super Flash; --port=PORT receives automatically (64 Mbits) when ROM does not exist --xsfs send/receive SRAM to/from Super Flash; --port=PORT receives automatically when SRAM does not exist Quickdev16 --xqd16 send ROM to Quickdev16 Super UFO Pro 8 SD --xufosd send ROM to Super UFO Pro 8 SD Neo Geo/Neo Geo CD(Z)/MVS --ng force recognition --bios=BIOS convert NeoCD BIOS to work with NeoCD emulator --sam=SAMFILE convert SAM/M.A.M.E. sound to WAV Genesis/Sega Mega Drive/Sega CD/32X/Nomad --gen force recognition --int force ROM is in interleaved format (SMD) --int2 force ROM is in interleaved format 2 (MGD2) --nint force ROM is not in interleaved format (BIN/RAW) -n=NEW_NAME change foreign ROM name to NEW_NAME --n2=NEW_NAME change Japanese ROM name to NEW_NAME --smd convert to Magic Drive Plus/Super Magic Drive/SMD --smds convert *.srm (SRAM) file to Super Magic Drive/SMD --bin convert to Magicom/BIN/RAW --mgd convert to Multi Game Doctor 2/MGD2 --mgh convert to Multi Game Hunter/MGH --stp convert SRAM from backup unit for use with an emulator --stp just strips the first 512 bytes -j join split ROM -s split ROM; default part size is 8 Mb (4 Mb for SMD) --smgh split ROM for Multi Game Hunter/MGH --ssize=SIZE specify split part size in Mbit -f remove NTSC/PAL protection --chk fix ROM checksum --1991 fix old third party ROMs to work with consoles build after October 1991 by inserting "(C) SEGA" and "(C)SEGA" --multi=SIZE make multi-game file for use with MD-PRO flash card, truncated to SIZE Mbit; file with loader must be specified first, then all the ROMs, multi-game file to create last --region=CODE enable region function; use with --multi CODE=0 force NTSC/Japan for all games CODE=1 force NTSC/U.S.A. for all games CODE=2 force PAL for all games CODE=x use whatever setting games expect Supercom PRO/Magic Drive Plus/Super Magic Drive/SMD --xsmd send/receive ROM to/from Super Magic Drive/SMD; --port=PORT receives automatically when ROM does not exist --xsmds send/receive SRAM to/from Super Magic Drive/SMD; --port=PORT receives automatically when SRAM does not exist MD-PRO --xmd send/receive ROM to/from MD-PRO; --port=PORT receives automatically (32/64 Mbits) when ROM does not exist --xmds send/receive SRAM to/from MD-PRO; --port=PORT receives automatically when SRAM does not exist --xmdb=BANK send/receive SRAM to/from MD-PRO BANK BANK can be a number from 1 to 4; --port=PORT receives automatically when SRAM does not exist Mike Pavone's Genesis/Sega CD transfer cable --xmcd receive ROM from Genesis/Sega CD; --port=PORT Cyan's Megadrive ROM copier --xcmc receive ROM from Cyan's Megadrive ROM copier; --port=PORT --xcmct=TEST run test TEST TEST=1 burn-in reliability test (specify speed) TEST=2 testbench mode (experts only) --xcmcm=SPEED specify transfer speed SPEED=1 slow (debug) SPEED=2 medium SPEED=3 fast (default) SPEED=4 full speed (risky) Game Boy/(Super GB)/GB Pocket/Color GB --gb force recognition -n=NEW_NAME change internal ROM name to NEW_NAME --logo restore ROM logo character data (offset: 0x104-0x134) --mgd convert to Multi Game*/MGD2/RAW --ssc convert to Super Smart Card/SSC --sgb convert from GB Xchanger/GB/GBC to Super Backup Card/GX/GBX --gbx convert from Super Backup Card/GX/GBX to GB Xchanger/GB/GBC --n2gb=NESROM KAMI's FC EMUlator (NES emulator); ROM should be KAMI's FC Emulator ROM image NESROM should contain 16 kB of PRG data and 8 kB of CHR data --chk fix ROM checksum --gp2bmp convert Game Boy Printer data (produced by --xmccl) to BMP Game Boy Xchanger/GBDoctor --xgbx send/receive ROM to/from GB Xchanger; --port=PORT receives automatically when ROM does not exist --xgbxs send/receive SRAM to/from GB Xchanger; --port=PORT receives automatically when SRAM does not exist --xgbxb=BANK send/receive 64 kbits SRAM to/from GB Xchanger BANK BANK can be a number from 0 to 15; --port=PORT receives automatically when ROM does not exist --xgbxm use SPP mode, default is EPP mode Mad Catz Camera Link (Game Boy Camera) --xmccl receives from Mad Catz Camera Link; --port=PORT Handy (prototype)/Lynx/Lynx II --lynx force recognition --lyx convert to LYX/RAW (strip 64 Bytes LNX header) --lnx convert to LNX (uses default values for the header); adjust the LNX header with the following options -n=NEW_NAME change internal ROM name to NEW_NAME (LNX only) --nrot set no rotation (LNX only) --rotl set rotation left (LNX only) --rotr set rotation right (LNX only) --b0=N change Bank0 kBytes size to N={0,64,128,256,512} (LNX only) --b1=N change Bank1 kBytes size to N={0,64,128,256,512} (LNX only) Lynxit (Lynx cartridge backup board) --xlit receive ROM from Lynxit interface; --port=PORT PC-Engine (CD Unit/Core Grafx(II)/Shuttle/GT/LT/Super CDROM/DUO(-R(X))) Super Grafx/Turbo (Grafx(16)/CD/DUO/Express) --pce force recognition --int force ROM is in interleaved (bit-swapped) format --nint force ROM is not in interleaved (bit-swapped) format --msg convert to Magic Super Griffin/MSG --mgd convert to Multi Game Doctor*/MGD2/RAW --swap swap bits of all bytes in file (TurboGrafx-16 <-> PC-Engine) -f fix region protection --multi=SIZE make multi-game file for use with PCE-PRO flash card, truncated to SIZE Mbit; file with loader must be specified first, then all the ROMs, multi-game file to create last Magic Super Griffin/MSG --xmsg send/receive ROM to/from Magic Super Griffin/MSG; --port=PORT receives automatically when ROM does not exist PCE-PRO --xpce send/receive ROM to/from PCE-PRO; --port=PORT receives automatically (32 Mbits) when ROM does not exist Nintendo Entertainment System/NES/Famicom/Game Axe (Redant) --nes force recognition -n=NEW_NAME change internal ROM name to NEW_NAME (UNIF only) --unif convert to UNIF format/UNF (uses default values) --ines convert to iNES format/NES (uses default values) --ineshd extract iNES header from ROM (16 Bytes) -j join Pasofami/PRM/700/PRG/CHR/split ROM (Pasofami -> iNES) --pasofami convert to Pasofami/PRM/700/PRG/CHR -s convert/split to Pasofami/PRM/700/PRG/CHR (iNES -> Pasofami) --ffe convert to FFE format (Super Magic Card) --mapr=MAPR specify board name or mapper number for conversion options MAPR must be a board name for UNIF or a number for Pasofami and iNES --dint deinterleave ROM (regardless whether the ROM is interleaved) --ctrl=TYPE specify controller type (UNIF only) TYPE=0 regular joypad TYPE=1 zapper TYPE=2 R.O.B. TYPE=3 Arkanoid controller TYPE=4 powerpad TYPE=5 four-score adapter --ntsc specify TV standard is NTSC (UNIF/iNES only) --pal specify TV standard is PAL (UNIF/iNES only) --bat specify battery is present --nbat specify battery is not present --vram specify VRAM override (UNIF only) --nvram specify no VRAM override (UNIF only) --mirr=MTYPE specify mirroring type MTYPE=0 horizontal mirroring MTYPE=1 vertical mirroring MTYPE=2 mirror all pages from $2000 (UNIF only) MTYPE=3 mirror all pages from $2400 (UNIF only) MTYPE=4 four screens of VRAM MTYPE=5 mirroring controlled by mapper hardware (UNIF only) --cmnt=TEXT specify that TEXT should be used as comment (UNIF only) --dumpinfo=FILE use dumper info from FILE when converting to UNIF --fds convert Famicom Disk System file (diskimage) from FAM to FDS --fdsl list Famicom Disk System/FDS (diskimage) contents Super Magic Card --xsmc send ROM (in FFE format) to Super Magic Card; --port=PORT --xsmcr send/receive RTS data to/from Super Magic Card; --port=PORT receives automatically when RTS file does not exist Sega Master System(II/III)/Game Gear (Handheld) --sms force recognition --int force ROM is in interleaved format --nint force ROM is not in interleaved format --mgd convert to Multi Game*/MGD2/MGH/RAW (gives SMS name) --mgdgg same as --mgd, but gives GG name --smd convert to Magic Drive Plus/Super Magic Drive/SMD --smds convert *.srm (SRAM) file to Super Magic Drive/SMD --chk fix ROM checksum (SMS only) --multi=SIZE make multi-game file for use with SMS-PRO/GG-PRO flash card, truncated to SIZE Mbit; file with loader must be specified first, then all the ROMs, multi-game file to create last SMS-PRO/GG-PRO --xgg send/receive ROM to/from SMS-PRO/GG-PRO; --port=PORT receives automatically (32 Mbits) when ROM does not exist --xggs send/receive SRAM to/from SMS-PRO/GG-PRO; --port=PORT receives automatically when SRAM does not exist --xggb=BANK send/receive SRAM to/from SMS-PRO/GG-PRO BANK BANK can be a number from 1 to 4; --port=PORT receives automatically when SRAM does not exist WonderSwan/WonderSwan Color/SwanCrystal --swan force recognition --chk fix ROM checksum Panther(32-bit prototype)/Jaguar64/Jaguar64 CD --jag force recognition Neo Geo Pocket/Neo Geo Pocket Color --ngp force recognition Pocket Linker --xpl send/receive ROM to/from Pocket Linker; --port=PORT receives automatically when ROM does not exist --xpli show information about inserted cartridge; --port=PORT --xplm use SPP mode, default is EPP mode Atari VCS 2600/Atari 5200 SuperSystem/Atari CX7800/Atari 2600 Jr --ata force recognition Coleco/ColecoVision --coleco force recognition Nintendo Virtual Boy --vboy force recognition DATabase: 42773 known ROMs (DAT files: /home/dbjh/.ucon64/dat) Please report problems, fixes or ideas to ucon64-main@lists.sf.net or visit https://ucon64.sourceforge.io